There are 5 main attributes in Absolver. Those are Strength, Dexterity, Vitality, Endurance and Will.
Building strength is not a matter of gaining muscle volume or mass; it is about channeling the energy of both the body and the mind for maximal power.
The most brutal attacks scale often well with Strength; the stronger one is, the more powerful they will be.
Developing one's Dexterity was an important tradition in the Adal imperial family, who valued grace and precision in movement.
Some attacks are more subtle than others, and as combattants improves their Dexterity, these attacks will do more damages.
Vitality is really about learning to tolerate pain and trauma: it is more of a state of mind than a physical limit.
Improving Vitality grants higher maximum Health, allowing one to receive more damages before dying.
Having a good resistance to effort is important for warriors and workers alike.
Endurance improves Stamina, and therefore aloows one to chain more attacks with flow.
Storing and releasing Tension in Shards requires a significant mental effort.
Developing Will improve the quantity of Tension successfully caught and stored.