Combat Deck in Absolver is covered on this page. The Combat Deck is where you can change and setup your combos and customize them to be exactly how you want. More information will be added as it becomes available.
The combat deck is the list of Attacks that a prospect can use. These attacks are divided between four different stances that represent the orientation of the fighter relative to their target. In each stance, different attacks are available. Some attacks will naturally flow from one stance to another, others will stay in the same stance. Each attack will always flow into another effortlessly shifting from stance to stance without interruption. You will choose a sequence of attacks in a stance and an alternative attack. Alternative attacks can be used at any time to break a sequence and then shift the fighter to a new stance.
When building a combat deck, several factors determine where different attacks can be equipped. Firstly, each attack requires a certain stance: some attacks can only be initiated from a forward stance, while others can only be initiated from a backwards stance. Whether the stance is left or right does not seem to matter: an attack that can be used in the front right stance can also be used in the front left stance, and vice versa. Secondly, each attack may change the user's stance. Some attacks shift the user's stance from right to left (or left to right, depending on whether the attack was initiated from the left or the right), some attacks change the user's stance from front to back (or back to front), some attacks do both, and some attacks do neither.
When equipping attacks in attack sequences, the first two sequences (forward stances) must begin with an attack initiated from a forward stance, while the second two sequences (backward sequences) must be filled with an attack initiated from a backward stance. An attack equipped next in any sequence will depend on how the previous attack changes the user's stance: for example, if the attack changes the user's stance from forward to backward, the next attack must be one initiated from a backward stance.
Most attacks can be equipped in the alternative attack slots, with the exception of attacks that do not modify the user's facing.
Attacks in Absolver are covered on this page. Attacks are the various moves that you will place into your Combat Deck for use in sequences. Attacks are all tied to a specific stance and can be mixed and matched.
Some attacks will naturally flow from one stance to another, others will stay in the same stance. Each attack will always flow into another effortlessly shifting from stance to stance without interruption. You will choose a sequence of attacks in a stance and an alternative attack. Alternative attacks can be used at any time to break a sequence and then shift the fighter to a new stance.
New attacks can be unlocked from fighting opponents of any skill. New attacks can be learned when hit by the enemies with it, if you successfully blocked or absorbed it you can learn it even faster. But keep in mind you have to win in order to gain experience of each attack, get killed or run away from a fight will lose all experience. You can also learn new Fighting Styles by choosing a mentor you meet in the world. Students can use their mentor's combat deck.
(More will be added when the game officially releases.) ...at some point...